

We're all aware and, as many pro-PvE arguers have experienced, have been told again and again by MS that the game is and has always been marketed as a 4v1 PvEvP game. The primary reason I believe the game has failed let's get into what seems to be the most controversial part of the game, the Antagonist system. The rest of this focuses on my criticisms of the Antagonist system, and while a bit disorganized and perhaps a bit focused on solely the Antagonist system, I still believe it is one of the reasons why Spacelords never stuck with most players. Although, even if it did remain PvP, these numerous other issues (that it is incredibly difficult to balance a PvP mode like this, that MSE has rather poor communication with their players outside of their Discord, or that MSE has a tendency to be vague and ignore highly suggested player feedback for years) have fed into the game's sinking just as much if not more than the Antagonist system has.

Although it is a fair point that the game was designed with PvP in mind, it is at least one reason why many players dislike it, and it does not mean it can't have a PvE-only mode. I will begin with noting that although I haven't played much of the game in its infancy, and only for about a year after it became Spacelords (plus some extra months late 2020/2021), I've attempted to gather an understanding of why exactly it is that Spacelords has never gained a substantial playerbase, and probably won't.Ī edit note while I still believe the antagonist system played a large role in, at least, why the game cannot retain players (it is not a bad idea, but many of its ins and outs are poor at best), it must be said that I have neglected to bring up other issues - as others have said - that contributed heavily to the game's failure, being MSE's lack of communication, the lack of advertising, and the developer's in-general lackadaisical attitude to do something to keep the game alive.

This is a masterpost of what I, personally, think went wrong with Spacelords/Raiders of the Broken Planet.
